Reduces the energy cost of actions involving the monster. 1 DEX = 1% less energy. Also gives breeding a chance to “crit” and gain twice as much XP, 1 DEX = 0.5% crit chance.
The ability to keep going for longer. This stat increases the amount of hearts that the monster/breeder produces everyday on average. Or more accurately, it increases the amount of times they can be bred, harvested or influences the amount of GP earned through volunteer work.
The compelling charm of the monster or breeder in question. This stat increases the XP gain multiplier from breeding.
The control of the monster/breeder in question. This stat increases the maximum amount of happiness hearts that a player or monster can stockpile. This prevents monsters from getting unhappier easier and also influences the trait gained by monsters to tell if they like, desire or love the breeder.
The state or quality of being fertile. This stat increases the base pregnancy chance of monsters or the female breeder in game. At the same time, if the same two monsters/monster and breeder go at it consecutively, this stat increases the % gain for pregnancy chance.